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Streetwars [Half Life 2 RP]

Streetwars [Half Life 2 RP]

A Roblox experience owned by - Clueless Studios.

RoleplayENHalf-Life 2RoleplaySci-Fi

Streetwars [Half Life 2 RP] is a roleplaying experience created on 2023-07-01. It has accumulated 524,575 lifetime visits and holds 3,923 favorites. The game maintains an 84% like percentage. Currently, zero users are playing. The experience is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

A roleplaying game set in the Half Life 2 universe. This game uses a mixture of retail and beta lore, along with some custom canon. Credits to Yuzukiua (358807200) for her Customizer

Last updated by the developer 10 Aug 2026, 04:31 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
524,575
lifetime visits
84%
liked (1,249 👍 / 243 👎)
3,947
favourites (7.5 per 1k visits)
1 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lods of Emone (100)
100 R$
Lods of Emone (50)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Old Soldier · other4,396 · 0.00% win
Golden Glasses · collection2,767 · 0.00% win
Dark and Griddy · other2,613 · 0.00% win
Cleverly Done · other524 · 0.00% win
Finally! A Grey One! · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked14 August 202614 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 00:2184no change
4 Oct 2026, 00:2084no change
24 Sept 2026, 00:1984no change
13 Sept 2026, 22:5384no change
3 Sept 2026, 22:4684no change
14 Aug 2026, 20:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.