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Ultimate Car Dealership Tycoon

Ultimate Car Dealership Tycoon

A Roblox experience owned by Emir Games.

TycoonENtycooncar dealershiproleplay

Ultimate Car Dealership Tycoon is a tycoon experience created on 2023-07-02. The game has accumulated 4,723,692 lifetime visits and 279,521 favorites. It currently holds a 72% like percentage with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

👍 Like the game if you enjoy it! Welcome to Ultimate Car Dealership Tycoon! 🚗 Build a car dealership, drive cool cars, roleplay with friends, visit other players houses and more in this ultimate tycoon! 💾 Tycoons Auto Save! You can leave and come back to finish at anytime! ⚠️ You can give us feedback and report bugs on our community wall! ❤️ Lagging? Try a FREE VIP SERVER! 🌟 Premium users earn 20% more money!

Last updated by the developer 14 Aug 2024, 13:57 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
4,723,692
lifetime visits
72%
liked (1,014 👍 / 400 👎)
279,523
favourites (59.2 per 1k visits)
2 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Purchase
499 R$
Double Cash
349 R$
VIP
299 R$
Auto Collect
199 R$
Jump Boost
99 R$
Run Boost
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,055,170 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:0372no change
14 Aug 2026, 02:0372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.