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MM2 NPCs

MM2 NPCs

A Roblox experience owned by blu's buds.

OtherENNPC interactionGamepass monetizationCosmetic skins

MM2 NPCs is an experience in the other genre, created on 2023-07-02. It records 15,471,779 lifetime visits and 1,890,612 favorites. The current player count is 0, with a 76% like percentage. The description notes it is a game for playing with NPCs and mentions premium benefits including specific knife and gun skins.

Description (written by the developer; not a statement by this register)

✨ A fun little game to play around with NPCs! 💰 Rejoin when purchasing a gamepass! ⭐ Premium Benefits: - 🧊 Icecrusher knife skin - 🧊 Icepiercer gun skin

Last updated by the developer 22 Mar 2025, 19:08 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
15,471,779
lifetime visits
76%
liked (4,399 👍 / 1,372 👎)
1,890,498
favourites (122.2 per 1k visits)
2 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Morph
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to MM2 NPC Trainer · welcome6,239,208 · 0.00% win
1,000 Kills · progression255,170 · 0.00% win
10,000 Kills · progression2,659 · 0.00% win
100,000 Kills · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0376no change
13 Aug 2026, 17:3776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.