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πŸ’ͺ[5x] Arm Wrestle Simulator!

πŸ’ͺ[5x] Arm Wrestle Simulator!

A Roblox experience owned by Dragon $tudio.

SimulatorENsimulatorgympets

πŸ’ͺ[5x] Arm Wrestle Simulator! is a simulator experience created on 2023-07-02. It has accumulated 533,763 lifetime visits and 662 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description highlights equipment usage, arm wrestling mechanics, and pet collection features.

Description (written by the developer; not a statement by this register)

Welcome To Arm Wrestle Simulator ⭐️ UPDATE EVERY SATURDAY! πŸ‹οΈ Use Equipment To Exercise πŸ’ͺ Arm Wrestle Against Others To Win 🐢 Collect Pets & Reach New Gyms! NEW CODES = 400LIKES,release,dimer PREMIUM PLAYERS GET +20% SPEED & +10% LUCK Lagging? USE A FREE VIP SERVER ❀️ Join The Group For Codes & Report Bugs!

Last updated by the developer 3 Feb 2024, 15:54 UTC.

0
playing (measured 10 Aug 2026, 20:50 UTC)
533,763
lifetime visits
75%
liked (559 πŸ‘ / 187 πŸ‘Ž)
662
favourites (1.2 per 1k visits)
2 July 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Bomba
650 R$
Tripple-Egg-Open
379 R$
X2 Coins
149 R$
+100 Storage
149 R$
X2 Power
149 R$
+2 Equip
129 R$
Lucky
99 R$
+1 Equip
79 R$
+25 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome341,172 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.