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Level Simulator ๐ŸŒณ

Level Simulator ๐ŸŒณ

A Roblox experience owned by NeQzon Studio.

SimulatorENidlestat-buildingsimulator

Description (written by the developer; not a statement by this register)

๐Ÿ”ฅ Welcome to Level Simulator! ๐Ÿ”ฅ Embark on an exciting adventure in a world full of dummies! Train, level up, and become the strongest fighter around! โš”๏ธ ๐ŸŽฎ How to Play: ๐Ÿ’ฅ Hit dummies โฌ†๏ธ Level up your stats ๐Ÿ’ช Gain more HP & Damage โœจ Fight... or just chill ๐Ÿ† Climb the leaderboards! You get 1 Level Coin (1 LC = 1R$) every 5 minutes in game, to buy gamepass for free! ๐ŸŽ ๐Ÿ‘‘ VIP Gamepass Bonus Unlock the exclusive Golden Dummy for a 1.5x XP boost in special areas! ๐Ÿ‘ Donโ€™t forget to Like, Favorite, and Follow the game to stay updated with the latest content! ๐Ÿ‘€ We're committed to frequent updates so you always have something new to enjoy! โค๏ธ ๐Ÿ‘จโ€๐Ÿ’ป Created by: @iMarkoDev (Building, FX, UI Design) ๐Ÿ™ Huge thanks to all contributors!

Last updated by the developer 10 Feb 2026, 00:47 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
277,686
lifetime visits
59%
liked (852 ๐Ÿ‘ / 581 ๐Ÿ‘Ž)
1,317
favourites (4.7 per 1k visits)
3 July 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

x5 XP
300 R$
VIP
250 R$
x4 XP
200 R$
x3 XP
80 R$
Fire Ball
80 R$
x2 XP
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome To Level Simulator63,753 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

5915 August 2026 โ€” 59 % liked4 September 2026 โ€” 59 % liked24 September 2026 โ€” 59 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 58โ€“60 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 05:5259no change
4 Sept 2026, 03:5359no change
15 Aug 2026, 01:4759first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.