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Difficulty Massacre

Difficulty Massacre

A Roblox experience owned by Bauspicious Games.

AdventureENtower defenseRPGJToH

Description (written by the developer; not a statement by this register)

! NOTE: VIP gamepass transfers from the old game. ! Welcome to a vast new world, adventurer. Journey through this mysterious realm filled with various biomes, enemies to fight, and places to discover. Purge the endless numbers of Difficulties disturbing the natural environment, and become overpowered as you progress through this expansive world. This is Difficulty Massacre. Credit to JToH's Joke Towers, specifically their difficulty chart for supplying the mobs for this game. Credit to the Evercyan RPG kit as it serves as the foundation of this game. If you want your difficulty removed, contact us at our community server.

Last updated by the developer 26 Dec 2024, 20:10 UTC.

0
playing (measured 11 Aug 2026, 00:31 UTC)
19,793
lifetime visits
82%
liked (131 👍 / 29 👎)
261
favourites (13.2 per 1k visits)
4 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Giggler · other6,790 · 0.00% win
Thousand · other190 · 0.00% win
Explode Owner · other9 · 0.00% win
Million · progression5 · 0.00% win
Billion · progression5 · 0.00% win
Trillion · other5 · 0.00% win
[UNOBTAINABLE AS OF CURRENT] rng game · other0 · 0.00% win
[UNOBTAINABLE RN] Heals the Deal · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.