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[BACKROOMS] Team Effort: Ultimate

[BACKROOMS] Team Effort: Ultimate

A Roblox experience owned by QUEYE.

ObbyENbackroomsparkourmultiplayer

Description (written by the developer; not a statement by this register)

UPDATE: - New Level [Backrooms] - Night Lobby Setting 𝐓𝐄𝐀𝐌 𝐄𝐅𝐅𝐎𝐑𝐓: 𝐔𝐋𝐓𝐈𝐌𝐀𝐓𝐄 Team effort: Ultimate is here to redefine the teamwork obby genre - play with your friends and complete many levels, ranging from Easy to Extreme, and even Unique! There are multiple stages accommodating 2-4 players; bring everyone and compete for the top spot on the leaderboards! Please leave a like to support the development of the game! We strive to bring beautiful visual quality with this well known game genre, in order to create a more pleasing game and grind experience. Tags: Obby, Teamwork, Colourful,, Easy, Two player, Parkour, Fun, Hard, Backrooms CREDITS: Scripting, 3D modelling, animation, thumbnails and UI design - Verdigus Lead level design - Timmch u Level design - Specons8, Verdigus

Last updated by the developer 30 Jun 2026, 13:43 UTC.

0
playing (measured 28 Aug 2026, 11:53 UTC)
1,175
lifetime visits
100%
liked (9 👍 / 0 👎)
6
favourites (5.1 per 1k visits)
4 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 11:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Hammer
1,225 R$
Jetpack
1,000 R$
VR Headset
225 R$
Speed Coil
175 R$
Double Jump
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy Win · progression50 · 0.00% win
Medium Win · progression45 · 0.00% win
Tutorial Win · progression24 · 0.00% win
Hard Win · progression12 · 0.00% win
Extreme Win · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.