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[LEGACY] Gnairda's Event Game

[LEGACY] Gnairda's Event Game

A Roblox experience owned by gnairda.

SurvivalENsurvivalchaotic eventslast one standing

Description (written by the developer; not a statement by this register)

This game will be left up for archival purposes and will not receive any updates Go play Eventful! ↓↓↓ https://www.roblox.com/games/120870422322434 Or play this one if you want a clunky event game experience lol Survive chaotic events on various maps! ☄️ Fight and defend yourself from dangers. ⚔️ Can you be the last one standing? 🏆

Last updated by the developer 19 Apr 2026, 05:45 UTC.

0
playing (measured 22 Aug 2026, 01:38 UTC)
222
lifetime visits
75%
liked (3 👍 / 1 👎)
0
favourites
4 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Point Multiplier
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chaos · other13 · 0.00% win
Points · collection8 · 0.00% win
Jailbreak! · progression8 · 0.00% win
Not Today · other8 · 0.00% win
Victory · other8 · 0.00% win
Check! · progression7 · 0.00% win
EF'5' · other7 · 0.00% win
Repeat Offender · progression7 · 0.00% win
Slashed · progression6 · 0.00% win
Weightlessness · other6 · 0.00% win
Watch Out! · other6 · 0.00% win
Shame On You · progression5 · 0.00% win
Surf's Up! · progression5 · 0.00% win
Kill Or Be Killed · other4 · 0.00% win
Extermination · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.