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(UI's UPDATE!) Cormorant, Minnesota

(UI's UPDATE!) Cormorant, Minnesota

A Roblox experience owned by Minnesota, CL.

RoleplayENroleplayminnesotavehicles

Description (written by the developer; not a statement by this register)

🌟 Note: This is a very early version, not even in alpha. Currently, there are no houses, and not all of the systems are ready. Join our communication server for updates! In Cormorant, you'll explore Minnesota, meet new friends, and roleplay together. Future features will include: A huge variety of vehicles. Car customization in the Paint Shop and Tuning Shop. Many more exciting updates! ⚠️ Need help? Contact us through our server with details, and we’ll assist you.

Last updated by the developer 12 Jul 2026, 17:54 UTC.

0
playing (measured 14 Aug 2026, 23:04 UTC)
1,520
lifetime visits
84%
liked (21 👍 / 4 👎)
35
favourites (23.0 per 1k visits)
4 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sports Vehicles Access
500 R$
Luxury Vehicles
250 R$
Electric Vehicle Pass
150 R$
2x Cash
105 R$
More Vehicle Storage x2
80 R$
Public Services Access
75 R$
Classic Vehicles Access
75 R$
Premium Customaztion
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome573 · 0.00% win
You met the creator! · social30 · 0.00% win
Hidden Badge! · secret12 · 0.00% win
Easter Egg Found! · secret4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.