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Fantasy Tycoon 2

Fantasy Tycoon 2

A Roblox experience owned by Fantasy Odyssey.

TycoonENrestaurantfantasytycoon

Fantasy Tycoon 2 is a tycoon experience created on July 4, 2023. The game has accumulated 688,430 lifetime visits and 4,868 favorites. Currently, zero users are playing. The title holds an 89% like percentage. It features automatic saving and group integration for rewards.

Description (written by the developer; not a statement by this register)

🍖 Enjoy delicious food! 🗺 Explore and meet up with friends! 🌙 Build your own Fantasy themed restaurant! 💾 Fantasy Tycoon 2 Saves Automatically💾 Join our group for exclusive rewards and to be notified when updates are ready https://www.roblox.com/groups/11184775/Fantasy-Odyssey#!/about

Last updated by the developer 27 Sept 2025, 16:27 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
688,430
lifetime visits
89%
liked (3,503 👍 / 432 👎)
4,868
favourites (7.1 per 1k visits)
4 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50% Income
499 R$
Autocollect
299 R$
Flight
199 R$
2x Walkspeed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlock house · progression197,561 · 100.0% win
$1,000 · other148,141 · 0.00% win
First Expansion · progression108,481 · 0.00% win
$10K · other107,248 · 0.00% win
$100,000 · other75,470 · 0.00% win
Second Expansion · progression57,349 · 0.00% win
$1M · progression42,366 · 0.00% win
Final Expansion · progression33,879 · 0.00% win
Met vGenede · other73 · 0.00% win
$100M · other64 · 0.00% win
Met a Developer · social24 · 0.00% win
$1B · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3589no change
14 Aug 2026, 18:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.