[ORIGINALS] Vampire Town
A Roblox experience owned by Vampire Town Studios.
RacingENsupernaturalrpgcombat
[ORIGINALS] Vampire Town is a Roblox experience categorized under racing. Created on July 5, 2023, it has accumulated 7,003,334 lifetime visits. Currently, 82 users are playing. The experience holds 24,727 favorites and maintains a 76% like percentage.
Description (written by the developer; not a statement by this register)
Step into a mysterious, old-timey village where supernatural beings roam the streets and ancient secrets lurk in the shadows. Choose your path: Vampire, Werewolf, Witch, or other supernatural species, each with their own unique powers and playstyle. As you explore the whimsical town, complete quests, and battle enemies, you’ll level up, unlock new abilities, and upgrade your powers to become a true legend of the night. ⚔️ Buy weapons and craft your combat style. 🌟 Customize your build with a deep skill tree system. 🧭 Take on quests to earn rewards and uncover the town’s hidden lore. 🏰 Explore a beautifully designed world filled with magic, mystery, and danger. Will you master your powers and rise above the rest, or become just another shadow in Vampire Town? TAGS [ tvd , witchcraft , salem , magic , battlegrounds , combat , twilight ]
Last updated by the developer 28 Jul 2026, 10:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:07 | 72 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.