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Bloody Realistic Ragdoll Engine (3K)

Bloody Realistic Ragdoll Engine (3K)

A Roblox experience owned by loveforcats!.

Description (written by the developer; not a statement by this register)

Don't forget to leave a Like! 👍and Favorite! ⭐ This game was originally created by logangeek (Crimson0600), Ttimgeek and Fox. 🛠️ [.] IF YOUR A creator of the original game hmu to take out what you want (or to take down) [🩸] INSPIRED by BLOODY RAGDOLL ENGINE (But remade by me) [🩸] THIS GAME IS REALLY BLOODY THIS IS A WARNING, TAKE IT SERIOUSLY [✨] this game is realistic (i think lol) [⚠️] ORIGINALY MADE BY Logangeek Ttimgeek and fox. everything remade, scripts all custom. [⚙️] Press Shift To RUN on PC (Not on Mobile) [🎮]MOBILE TESTED🎮 [🎮] PC TESTED🎮 [💔] Roblox has given me a warning for the game, If the game gets taken down you know why Update, I think the original creators deleted there game, I WANT YOU ALL TO KNOW THAT THIS GAME WAS VERY INSPIRED BY THEM, PLEASE SHOW LOVE TO Logangeek Ttimgeek and fox. [🎃🎅🐰] Holiday updates!

Last updated by the developer 12 Aug 2026, 18:40 UTC.

0
playing (measured 29 Aug 2026, 17:38 UTC)
3,667
lifetime visits
68%
liked (15 👍 / 7 👎)
14
favourites (3.8 per 1k visits)
5 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Carry
100 R$
Combat
50 R$
thank you for donating
38 R$
4
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.