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LifeTogether 🏠 RP

LifeTogether 🏠 RP

A Roblox experience owned by Cinnamon Software.

RoleplayENfamily lifedaycare

LifeTogether 🏠 RP is a roleplay experience created on July 5, 2023. It has accumulated 3,814,835,376 lifetime visits and 14,713,232 favorites. Currently, 65,984 users are playing. The game holds a 91% like percentage. Tags include Dream, Life, Club, Metro, Topia, Fun, Happy, Adopt, Raise, Daycare, Family, and SCP.

Description (written by the developer; not a statement by this register)

UPDATE: LifeSnap now has sounds! Welcome to LifeTogether! Dive into an immersive roleplay where life is literally in your hands. 👍1M likes + follow + favorite for new APP! Tags: Dream, Life, Club, Metro, Topia, Fun, Happy, Adopt, Raise, Daycare, Family, SCP

Last updated by the developer 31 Oct 2026, 03:14 UTC.

55,332
playing (measured 31 Oct 2026, 15:50 UTC)
4,086,622,396
lifetime visits
90%
liked (959,864 👍 / 102,773 👎)
15,972,605
favourites (3.9 per 1k visits)
5 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9,99174,10242,046.555,33210 October 202631 October 2026
500 measurements spanning 21 days, net +376. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 374–83,719 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
31 Oct 2026, 15:5055,332-364
31 Oct 2026, 14:5055,696+4,195
31 Oct 2026, 13:5051,501+7,330
31 Oct 2026, 12:5044,171+7,703
31 Oct 2026, 11:5036,468+2,995
31 Oct 2026, 10:5033,473+1,229
31 Oct 2026, 09:5032,244+2,164
31 Oct 2026, 08:5030,080+3,185
31 Oct 2026, 07:5026,895+2,817
31 Oct 2026, 06:5024,078+1,391
31 Oct 2026, 05:5022,687-145
31 Oct 2026, 04:5022,832-3,020
31 Oct 2026, 03:5025,852-4,184
31 Oct 2026, 02:5030,036-3,834
31 Oct 2026, 01:5033,870-549
31 Oct 2026, 00:5034,419+2,442
30 Oct 2026, 23:5031,977-2,354
30 Oct 2026, 22:5034,331-2,673
30 Oct 2026, 21:5037,004-2,210
30 Oct 2026, 20:5039,214first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#23 Fun with friends#33 Top playing now

Growth

1852352321 August 202631 October 2026
1701 measurements spanning 71 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13–57 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 1701
Measured (UTC)Rank on Fun with friendsChange
31 Oct 2026, 16:2523+2
31 Oct 2026, 15:2521no change
31 Oct 2026, 14:2521no change
31 Oct 2026, 13:2521no change
31 Oct 2026, 12:2521no change
31 Oct 2026, 11:2521no change
31 Oct 2026, 10:2521no change
31 Oct 2026, 09:2521no change
31 Oct 2026, 08:2521no change
31 Oct 2026, 07:2521no change
31 Oct 2026, 06:2521no change
31 Oct 2026, 05:2521no change
31 Oct 2026, 04:2521no change
31 Oct 2026, 03:2521no change
31 Oct 2026, 02:2521no change
31 Oct 2026, 01:2521no change
31 Oct 2026, 00:2521no change
30 Oct 2026, 23:2521no change
30 Oct 2026, 22:2521no change
30 Oct 2026, 21:2521first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Badge funnel

The Hunt: First Edition · other2,337,692 · 0.00% win
NBA Finals: Champions Event · social997,531 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.521 August 202631 October 2026
1687 measurements spanning 71 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1687
Measured (UTC)% likedChange
31 Oct 2026, 15:5090no change
31 Oct 2026, 14:5090no change
31 Oct 2026, 13:5090no change
31 Oct 2026, 12:5090no change
31 Oct 2026, 11:5090no change
31 Oct 2026, 10:5090no change
31 Oct 2026, 09:5090no change
31 Oct 2026, 08:5090no change
31 Oct 2026, 07:5090no change
31 Oct 2026, 06:5090no change
31 Oct 2026, 05:5090no change
31 Oct 2026, 04:5090no change
31 Oct 2026, 03:5090no change
31 Oct 2026, 02:5090no change
31 Oct 2026, 01:5090no change
31 Oct 2026, 00:5090no change
30 Oct 2026, 23:5090no change
30 Oct 2026, 22:5090no change
30 Oct 2026, 21:5090no change
30 Oct 2026, 20:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

14,042,698
YouTube views across 25 matched videos

Most-viewed match: “INVISIBLE SNAPCHAT ROBLOX TROLLING (LifeTogether 🏠 RP)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 13 Aug 2026, 16:01 UTC.

Reddit buzz

3 posts found over the last year.

Top post: “The world of Roblox roleplaying is not looking too bright today.” — 50 upvotes, 23 comments in r/roblox.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.