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LifeTogether 🏠 RP

LifeTogether 🏠 RP

A Roblox experience owned by Cinnamon Software.

RoleplayENfamily lifedaycare

LifeTogether 🏠 RP is a roleplay experience created on July 5, 2023. It has accumulated 3,814,835,376 lifetime visits and 14,713,232 favorites. Currently, 65,984 users are playing. The game holds a 91% like percentage. Tags include Dream, Life, Club, Metro, Topia, Fun, Happy, Adopt, Raise, Daycare, Family, and SCP.

Description (written by the developer; not a statement by this register)

UPDATE: LifeSnap now has sounds! Welcome to LifeTogether! Dive into an immersive roleplay where life is literally in your hands. 👍1M likes + follow + favorite for new APP! Tags: Dream, Life, Club, Metro, Topia, Fun, Happy, Adopt, Raise, Daycare, Family, SCP

Last updated by the developer 31 Oct 2026, 03:14 UTC.

1
playing (measured 2 Nov 2026, 07:50 UTC)
4,093,028,672
lifetime visits
90%
liked (966,629 👍 / 103,765 👎)
16,217,737
favourites (4.0 per 1k visits)
5 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

174,10237,051.512 October 20262 November 2026
500 measurements spanning 21 days, net -24,332. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 07:501-7,216
2 Nov 2026, 06:507,217-2,806
2 Nov 2026, 05:5010,023-4,975
2 Nov 2026, 04:5014,998-5,281
2 Nov 2026, 03:5020,279-6,039
2 Nov 2026, 02:5026,318-5,879
2 Nov 2026, 01:5032,197-3,277
2 Nov 2026, 00:5035,474+540
1 Nov 2026, 23:5034,934-2,664
1 Nov 2026, 22:5037,598-3,267
1 Nov 2026, 21:5040,865-6,230
1 Nov 2026, 20:5047,095-7,228
1 Nov 2026, 19:5054,323-5,616
1 Nov 2026, 18:5059,939-3,478
1 Nov 2026, 17:5063,417-2,524
1 Nov 2026, 16:5065,941+824
1 Nov 2026, 15:5065,117+3,641
1 Nov 2026, 14:5061,476+7,278
1 Nov 2026, 13:5054,198+9,540
1 Nov 2026, 12:5044,658first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#19 Fun with friends#35 Top playing now

Growth

1852351921 August 202611 November 2026
1970 measurements spanning 82 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13–57 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 1970
Measured (UTC)Rank on Fun with friendsChange
11 Nov 2026, 21:2519no change
11 Nov 2026, 20:2519no change
11 Nov 2026, 19:2519no change
11 Nov 2026, 18:2519no change
11 Nov 2026, 17:2519-1
11 Nov 2026, 16:2520no change
11 Nov 2026, 15:2520no change
11 Nov 2026, 14:2520no change
11 Nov 2026, 13:2520no change
11 Nov 2026, 12:2520no change
11 Nov 2026, 11:2520no change
11 Nov 2026, 10:2520no change
11 Nov 2026, 09:2520no change
11 Nov 2026, 08:2520no change
11 Nov 2026, 07:2520no change
11 Nov 2026, 06:2520no change
11 Nov 2026, 05:2520no change
11 Nov 2026, 04:2520no change
11 Nov 2026, 03:2520no change
11 Nov 2026, 02:2520first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Badge funnel

The Hunt: First Edition · other2,337,696 · 0.00% win
NBA Finals: Champions Event · social997,531 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.521 August 202611 November 2026
1729 measurements spanning 82 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1729
Measured (UTC)% likedChange
11 Nov 2026, 12:0490no change
2 Nov 2026, 07:5090no change
2 Nov 2026, 06:5090no change
2 Nov 2026, 05:5090no change
2 Nov 2026, 04:5090no change
2 Nov 2026, 03:5090no change
2 Nov 2026, 02:5090no change
2 Nov 2026, 01:5090no change
2 Nov 2026, 00:5090no change
1 Nov 2026, 23:5090no change
1 Nov 2026, 22:5090no change
1 Nov 2026, 21:5090no change
1 Nov 2026, 20:5090no change
1 Nov 2026, 19:5090no change
1 Nov 2026, 18:5090no change
1 Nov 2026, 17:5090no change
1 Nov 2026, 16:5090no change
1 Nov 2026, 15:5090no change
1 Nov 2026, 14:5090no change
1 Nov 2026, 13:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

14,042,698
YouTube views across 25 matched videos

Most-viewed match: “INVISIBLE SNAPCHAT ROBLOX TROLLING (LifeTogether 🏠 RP)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 13 Aug 2026, 16:01 UTC.

Reddit buzz

3 posts found over the last year.

Top post: “The world of Roblox roleplaying is not looking too bright today.” — 50 upvotes, 23 comments in r/roblox.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.