rb_castle.dev
A Roblox experience owned by Dreamers Opus.
OtherENdevelopment showcasesource engine mimicrycustom lighting
Description (written by the developer; not a statement by this register)
LShift: Sprint F = Flashlight -- This is a project that I made in a day to kind of let you into the mind of my big head. More of to get a idea of how my building process works. I tend to shape things out with blocks and in this case 98% of all blocks here are meshes. I also removed the script that destroys the gui for lighting and sound blocks. I use this method for 2 reasons. 1. It makes me feel at home with game engines such as Unreal or Source. 2. I can actually see my audio parts and lighting parts. Why use such a unconventional lighting system? To mimic the Source Engine with its lighting entities. In fact this whole map was inspired by the features present in the Source 2 Engine. Expansion will start soon...
Last updated by the developer 13 Jun 2026, 19:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 20:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 10:03 | 93 | +1 |
| 19 Aug 2026, 09:35 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.