Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
fight crime to prove mom wrong tycoon

fight crime to prove mom wrong tycoon

A Roblox experience owned by Sleep Deprived Games.

TycoonENtycooncrimefamily drama

fight crime to prove mom wrong tycoon is a Roblox tycoon experience created on 2023-07-05. The game has recorded 2,201,297 lifetime visits and 19,363 favorites. Currently, zero users are playing. The title holds a 60% like percentage. Credits are attributed to @Milkman, @9Aykaat, and Yomi for programming and map design.

Description (written by the developer; not a statement by this register)

Nobody believes you are a hero...yet Fight crime, recruit friends, and protect the city to finally prove that you are vengeance. This Inspiration: https://www.roblox.com/games/13304142180/become-a-painter-and-prove-mom-wrong-tycoon Credits: @Milkman - Programming, Game Design @9Aykaat - Map Design Yomi (@wyumyom) - Map Design

Last updated by the developer 20 Mar 2024, 21:44 UTC.

0
playing (measured 10 Aug 2026, 16:20 UTC)
2,201,297
lifetime visits
60%
liked (2,496 👍 / 1,680 👎)
19,362
favourites (8.8 per 1k visits)
5 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Death Note
400 R$
Spider-Man Worker
298 R$
Auto Crime wall Fill
298 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome491,263 · 100.0% win
YOU DID IT???? · progression1,164 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.