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get paid to sword fight

get paid to sword fight

A Roblox experience owned by Astral Entertainment'.

Fighting & PvPENpvpdonation mechanichangout

Description (written by the developer; not a statement by this register)

💰 click the button over another players character to donate to them!! ✨ hangout, pvp, and donate to each other 💸 if you decide to wager with another player, you are not guaranteed anything. ⚠️ donations are done through clothing and gamepass sales. the game will automatically detect which items you have on sale. the robux may take up to a week to receive. to view pending robux: https://www.roblox.com/transactions 👕 to create t-shirt/gamepass go here. make sure you set it on sale and rejoin gamepass: https://www.roblox.com/develop?Page=game-passes t-shirt: https://www.roblox.com/develop?View=2

Last updated by the developer 14 Jan 2024, 22:39 UTC.

0
playing (measured 13 Aug 2026, 07:53 UTC)
803
lifetime visits
67%
liked (14 👍 / 7 👎)
15
favourites (18.7 per 1k visits)
6 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bidder Donation
10,000 R$
Mile High Donation
5,000 R$
Even Higher Donation
2,500 R$
Higher Donation
1,000 R$
Rising Donation
500 R$
Steady Donation
250 R$
Incremental Donation
100 R$
Small Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You witnessed a 100K Mighty Blade · other21 · 0.00% win
You witnessed a 10K Swordstorm · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.