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Sandbox Madness (Replaced)

Sandbox Madness (Replaced)

A Roblox experience owned by Midori Kitsune / 緑狐.

Last updated by the developer 3 Jun 2025, 00:10 UTC.

0
playing (measured 13 Aug 2026, 03:22 UTC)
190,724
lifetime visits
60%
liked (43 👍 / 29 👎)
67
favourites (0.4 per 1k visits)
6 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Ragdoll
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginning of the Journey · welcome148,408 · 100.0% win
Alpha Tester · other148,368 · 100.0% win
10 Studs · other55,135 · 0.00% win
20 Studs · other48,707 · 0.00% win
50 Studs · other32,789 · 0.00% win
100 Studs · other21,163 · 0.00% win
200 Studs · other14,474 · 0.00% win
500 Studs · other7,286 · 0.00% win
1000 Studs · other3,689 · 0.00% win
2000 Studs · other1,298 · 0.00% win
5000 Studs · other178 · 0.00% win
10K Studs · collection48 · 0.00% win
緑狐 · other24 · 0.00% win
20K Studs · collection14 · 0.00% win
50K Studs · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.515 August 2026 — 61 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:0660-1
15 Aug 2026, 05:0561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.