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100% Win Glass Obby

100% Win Glass Obby

A Roblox experience owned by Games For Admin.

ObbyENSquid GameParkourSocial

100% Win Glass Obby is an obby experience created on 2023-07-06. It has accumulated 11,673,786 lifetime visits and 3,579 favorites. The game holds a 67% like percentage. Currently, zero users are playing. The description notes it is a parkour game inspired by Squid Game, featuring premium chat tags and icons.

Description (written by the developer; not a statement by this register)

This is a Glass Bridge Obby/Parkour game, inspired from Squid Game Netflix show, but is super easy and is just made for you have fun with your friends. Premium Benefits: Premium Chat Tag + Premium Icon Over Head Press R to Ragdoll Tags: parkour, obby, hard, easy, fun, banana, chocolate, squid, obstacle, friends

Last updated by the developer 4 Apr 2026, 16:53 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
11,673,786
lifetime visits
67%
liked (1,257 👍 / 617 👎)
3,579
favourites (0.3 per 1k visits)
6 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BEST SWORD POSSIBLE
1,499 R$
Cool Gun (MP5K)
699 R$
Magic Carpet
499 R$
Flame Thrower (OP)
399 R$
Deadly Sword (ARENA ONLY!)
399 R$
Flying Cloud
385 R$
Rocket Launcher
299 R$
LASER GUN
295 R$
Become Barbie The Killer
280 R$
Classic Sword
250 R$
Slap Hand
199 R$
Become Skibi The Killer
199 R$
SUPER COIL (JUMP + SPEED)
185 R$
Banana Peel
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,227,109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1967no change
13 Aug 2026, 19:1767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.