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Kaiju Cats

Kaiju Cats

A Roblox experience owned by Assessment Tools.

SimulatorENsimulationhiring prepcasual

Kaiju Cats is a Roblox experience created on July 6, 2023. The game currently has 5 players online and has accumulated 505,367 lifetime visits. No genre, like percentage, or favorite count data is available.

Description (written by the developer; not a statement by this register)

Welcome to Kaiju Cats, your engaging tool to prepare for Roblox's problem-solving assessment. This Roblox experience allows you to step into the paws of three colossal felines, navigating through challenges similar to those you'll encounter in the first stages of your hiring process at Roblox. Kaiju Cats provides as a casual and pressure-free environment for practice. You can return to this vibrant world as many times as you wish, mastering the game's mechanics at your own pace. While your performance here won't directly affect your hiring outcomes, consistent play could help you feel more at ease with the real assessment. Ready for some strategic chaos and feline fun? Join Kaiju Cats today and take a proactive step in your preparation journey!

Last updated by the developer 2 Sept 2026, 21:07 UTC.

5
playing (measured 7 Sept 2026, 16:00 UTC)
505,367
lifetime visits
76%
liked (1,629 👍 / 505 👎)
7,181
favourites (14.2 per 1k visits)
6 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 16:005first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Totally Tutorialized · welcome159,652 · 100.0% win
King Claw Champion · progression127,049 · 100.0% win
Catzilla Champion · progression116,045 · 100.0% win
Meowza Champion · progression76,371 · 70.4% win
Practically Practiced · progression53,861 · 64.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 21 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767 September 2026 — 76 % liked17 September 2026 — 76 % liked27 September 2026 — 76 % liked7 September 202627 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 16:0276no change
17 Sept 2026, 16:0176no change
7 Sept 2026, 16:0076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.