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(QoL) U:3DBB Ops

(QoL) U:3DBB Ops

A Roblox experience owned by U:3DBB Ops Group!.

AdventureENUndertaleBoss RushDifficulty

(QoL) U:3DBB Ops is an adventure experience created on 2023-07-06. The game has accumulated 1,209,987 lifetime visits and 1,541 favorites. Currently, zero users are playing. The title holds a 74% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Finale. ------------------------ Another Soul Ops fangame. Welcome to U:3DBB OPs, a game inspired by Soul OPS and Bow's U3DBB. You can say this game is a mix of both. Battle through different bosses, and maybe try the HARD mode. This game IS pretty difficult, but remember to not give up. We hope you have fun playing this game. CREDITS Ch1kn and O yun for original soul ops, BowtiedPony and Slight for U3DBB and Undertale Survive the Monsters. https://www.roblox.com/games/602853446 - Undertale 3D Boss Battles https://www.roblox.com/games/582251387 - Undertale Survive The Monsters https://www.roblox.com/games/5092283807 - Soul OPs

Last updated by the developer 3 Feb 2025, 13:38 UTC.

0
playing (measured 11 Aug 2026, 00:03 UTC)
1,209,987
lifetime visits
74%
liked (884 👍 / 308 👎)
1,540
favourites (1.3 per 1k visits)
6 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OLD GAMEPASS
999,999,999 R$
OLD GAMEPASS
999,999,999 R$
OLD GAMEPASS
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Nightmare Sans Beaten! · progression24,716 · 0.00% win
Horror Sans Beaten! · progression21,594 · 0.00% win
Dust Sans Beaten! · progression18,961 · 0.00% win
Killer Sans Beaten! · progression17,046 · 0.00% win
Fresh Sans Beaten! · progression14,535 · 0.00% win
Tier 1 · other13,879 · 0.00% win
Murder Time Trio Beaten! · progression13,842 · 0.00% win
Ink Sans Beaten! · progression12,375 · 0.00% win
Tier 2 · progression11,385 · 0.00% win
ERRRRRRRRRRRRRRRRRR · other10,277 · 0.00% win
Puppets Beaten! · progression10,241 · 0.00% win
Tier 3 · progression9,903 · 0.00% win
Tier 4 · progression8,891 · 0.00% win
Swapswap Sans Purchased · other7,937 · 0.00% win
Tier 5 · progression7,775 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0874no change
14 Aug 2026, 14:0274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.