Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Sisyphus Experience

The Sisyphus Experience

A Roblox experience owned by AbyssalStudios.

SimulatorENsimulationtrollingunfinished

Description (written by the developer; not a statement by this register)

What's stronger, your sanity and determination, or the will crushing gameplay of Sisyphus Simulator. Laser vision gamepass to troll your friends or randoms. Press F to toggle laser vision, and burn down anyone in your sight!!! Left Ctrl to sprint (The game is unfinished, You can join the Group or the Discoard to let me about any issues) Creator : AntiNuke This game was pretty much independantly made by me, enjoy. The thrill of an endless task. The definition of insanity is doing the same thing over and over and expecting different results. -Albert Einstein.

Last updated by the developer 8 Jun 2026, 13:23 UTC.

0
playing (measured 21 Aug 2026, 23:49 UTC)
2,750
lifetime visits
81%
liked (22 👍 / 5 👎)
32
favourites (11.6 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Vision
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You have no idea what you've just started... · welcome1,975 · 0.00% win
Zone 2 · progression111 · 0.00% win
You've met the man who damned you. · other43 · 0.00% win
Zone 3 (OLD) · progression18 · 0.00% win
Zone 3 (Difficulty update) · progression13 · 0.00% win
Zone 4 (Hell Froze Over) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.