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🄤Grimace Shake Obby (Skibi)

🄤Grimace Shake Obby (Skibi)

A Roblox experience owned by Super obbys.

ObbyENMcDonald's IPGrimace50 stages

Description (written by the developer; not a statement by this register)

🄤Welcome to Grimace Obby!🄤 šŸ’øā­LIMITED OFFER: 50% OFF ALL GAMEPASSESā­šŸ’ø This game is sure to challenge your platforming skills and keep you on your toes. With 50 stages to conquer, you'll have plenty of obstacles to overcome and challenges to face. But don't let the difficulty get the best of you! The game is designed to be fun and enjoyable, so take a deep breath and focus on the task at hand & if you ever find yourself getting frustrated, just remember that it's only a game and there's always the option to take a break and come back later. Escape Grimace Shake Obby is a must-play for any Roblox Obby fan. So give it a try, leave a šŸ‘, and see if you have what it takes to conquer all 50 stages!

Last updated by the developer 24 Aug 2025, 16:38 UTC.

0
playing (measured 11 Aug 2026, 04:18 UTC)
8,520
lifetime visits
57%
liked (8 šŸ‘ / 6 šŸ‘Ž)
11
favourites (1.3 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% OFF] Fusion Coil
79 R$
[50% OFF] Speed Coil
59 R$
[50% OFF] Gravity Coil
49 R$
[50% OFF] JetPack
29 R$
[50% OFF] Double Jump
29 R$
[50% OFF] GrappleHook
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Ā· welcome6,470 Ā· 0.00% win
Winner! Ā· progression1,996 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.