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Hike To India!

Hike To India!

A Roblox experience owned by Garuda Expeditions.

ObbyENobstacle coursehiking simulationindia theme

Hike To India! is an obby experience created on 2023-07-07. It has recorded 627,597 lifetime visits and 4,962 favorites. The current like percentage stands at 56 percent. Zero users are playing now. The game involves navigating obstacles across India. Updates include fixed routes and new scenery. Premium benefits offer faster walking and higher jumping capabilities.

Description (written by the developer; not a statement by this register)

🌠JOIN THE GROUP TO ENTER THE GROUP TENT🌠 🚧This game is a work in progress. EXPECT TO BE LAGGY. We recommend to use a good and strong device! Report any bugs to our communications server down below. 🚧 Update Log 🦜 Fixed Route New scenery Extensions! 🚧Hike to India is a game where you have to go through India and avoid the obstacles that come through the way. Are you among the best players that can survive this disastrous and challenging game? Join Now! 🚧 👍Please like and favorite the game, it helps us developers a lot to make quality games👍 ⛷️Premium Benefits!⛷️ Walk Faster Jump Higher More Health Game Completion - 70% Tags: Hiking, Roblox, Climbing, Mount, Everest, Gear, Realistic, Graphics, Weather, Greenery, Obstacles, India, Adventure, Fun, Free, Survival, Oxygen, Premium, India

Last updated by the developer 28 Jul 2026, 16:44 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
627,597
lifetime visits
56%
liked (597 👍 / 460 👎)
4,964
favourites (7.9 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
200 R$
Flashlight
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined the game! · welcome467,849 · 100.0% win
You reached the village! · progression16,216 · 0.00% win
You met the owner! · social3,797 · 0.00% win
Bronze Climber · progression718 · 0.00% win
Silver Climber83 · 0.00% win
Gold Climber · progression45 · 13.8% win
Platinum Climber · progression16 · 0.00% win
Emerald Climber · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:1856no change
24 Aug 2026, 19:2256no change
14 Aug 2026, 19:1856first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.