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Obakyu Electric Railway: Train Simulator

Obakyu Electric Railway: Train Simulator

A Roblox experience owned by Obakyu Electric Railway official community.

SimulatorENtrainrailwaysimulator

Obakyu Electric Railway: Train Simulator is a simulator experience created on 2023-07-07. It records 10,161,633 lifetime visits and 14,913 favorites. Currently, 306 users are playing. The experience holds an 84% like percentage. The description notes that train passes from the previous version remain valid for new players.

Description (written by the developer; not a statement by this register)

★☆If you purchased a train pass in the old game, you do not need to repurchase it!☆★ ☆If a rule violation is confirmed, we will take appropriate measures, such as restricting participation in the game. ☆Pressing the Left Shift key and the P key simultaneously will activate the Freecam. ☆Some voices were generated using "音読さん".

Last updated by the developer 21 Aug 2026, 13:24 UTC.

49
playing (measured 21 Aug 2026, 20:54 UTC)
10,281,627
lifetime visits
84%
liked (6,378 👍 / 1,244 👎)
15,498
favourites (1.5 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

49240144.510 August 2026 — 240 players21 August 2026 — 49 players10 August 202621 August 2026
2 measurements spanning 11 days, net -191. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–269 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5449-191
10 Aug 2026, 14:45240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4両パス / 4car train Gamepass
180 R$
駅員パス / Station Emplyoee Gamepass
150 R$
車体改造パス
140 R$
私鉄っぽい列車運転パス
120 R$
通勤列車パス / Commuter train Gamepass
120 R$
VIP列車パス / VIP train Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome/ようこそ · welcome542,478 · 18.7% win
[2026年エイプリルフール]暗闇の玉座 · other5,885 · 0.00% win
[2025エイプリルフール]いにしえのシミュレーション · other1,975 · 0.00% win
【2024エイプリルフール】空島を訪れた! · other1,393 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked21 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2084no change
23 Aug 2026, 20:1984no change
21 Aug 2026, 20:5484no change
13 Aug 2026, 20:1984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.