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Obakyu Electric Railway: Train Simulator

Obakyu Electric Railway: Train Simulator

A Roblox experience owned by Obakyu Electric Railway official community.

SimulatorENtrainrailwaysimulator

Obakyu Electric Railway: Train Simulator is a simulator experience created on 2023-07-07. It records 10,161,633 lifetime visits and 14,913 favorites. Currently, 306 users are playing. The experience holds an 84% like percentage. The description notes that train passes from the previous version remain valid for new players.

Description (written by the developer; not a statement by this register)

★☆If you purchased a train pass in the old game, you do not need to repurchase it!☆★ ☆If a rule violation is confirmed, we will take appropriate measures, such as restricting participation in the game. ☆Pressing the Left Shift key and the P key simultaneously will activate the Freecam. ☆Some voices were generated using "音読さん".

Last updated by the developer 21 Aug 2026, 13:24 UTC.

49
playing (measured 21 Aug 2026, 20:54 UTC)
10,281,627
lifetime visits
84%
liked (7,024 👍 / 1,351 👎)
17,147
favourites (1.7 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

49240144.510 August 2026 — 240 players21 August 2026 — 49 players10 August 202621 August 2026
2 measurements spanning 11 days, net -191. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–269 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5449-191
10 Aug 2026, 14:45240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4両パス / 4car train Gamepass
180 R$
駅員パス / Station Emplyoee Gamepass
150 R$
車体改造パス
140 R$
私鉄っぽい列車運転パス
120 R$
通勤列車パス / Commuter train Gamepass
120 R$
VIP列車パス / VIP train Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome/ようこそ · welcome606,237 · 15.1% win
[2026年エイプリルフール]暗闇の玉座 · other5,885 · 0.00% win
[2025エイプリルフール]いにしえのシミュレーション · other1,975 · 0.00% win
【2024エイプリルフール】空島を訪れた! · other1,393 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked21 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked1 November 2026 — 84 % liked13 August 20261 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:3284no change
22 Oct 2026, 20:3084no change
12 Oct 2026, 20:2384no change
2 Oct 2026, 20:2284no change
22 Sept 2026, 20:2284no change
12 Sept 2026, 20:2184no change
2 Sept 2026, 20:2084no change
23 Aug 2026, 20:1984no change
21 Aug 2026, 20:5484no change
13 Aug 2026, 20:1984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.