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Casual Stock

Casual Stock

A Roblox experience owned by Static-Games.

TycoonENresale simulationfashioneconomy management

Casual Stock is a tycoon experience created on 2023-07-07. The game has recorded 12,963,681 lifetime visits and holds 7,032 favorites. Currently, zero users are playing. The title maintains an 84% like percentage among its player base.

Description (written by the developer; not a statement by this register)

👋 Welcome to the world of resale! Here you will become a fearless hunter of cool brand-name clothes in the ruthless world of second-hand goods. Your goal is to turn a modest initial investment into a huge business by selling rare and stylish items to collectors. Every 10 minutes, you immerse yourself in an atmosphere of anticipation and excitement as new items arrive. Different stores appear before you, each with its own unique selection, including various styles, eras, and brands. From vintage T-shirts with logos of iconic rock bands to rare designer hoodies. You will need to apply your analytical skills to quickly assess the value of each item and make purchasing decisions. The ever-changing market requires flexibility and intuition to determine which items will be most in demand and profitable. But be careful, not everything that glitters is truly a golden nugget of fashion. Stay vigilant and avoid counterfeits!

Last updated by the developer 3 Aug 2026, 22:13 UTC.

0
playing (measured 10 Aug 2026, 19:49 UTC)
12,963,681
lifetime visits
84%
liked (4,759 👍 / 904 👎)
7,030
favourites (0.5 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Дополнительные Эмоции
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Добро пожаловать ! · welcome621,716 · 13.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4984no change
23 Aug 2026, 18:4584no change
13 Aug 2026, 18:3884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.