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(GENYA UPDATE) Demon Slayer: Burning Ashes

(GENYA UPDATE) Demon Slayer: Burning Ashes

A Roblox experience owned by Burning Ashes: New Era Group.

Fighting & PvPENanimePvPcombat

(GENYA UPDATE) Demon Slayer: Burning Ashes is a fighting-pvp experience created on 2023-07-07. It has 37,338,440 lifetime visits, 36,571 favorites, and a 77% like percentage. Currently, 188 players are active. The game features fast-paced combat and high-risk PvP mechanics.

Description (written by the developer; not a statement by this register)

⚔️This game is NOT beginner friendly. You will get random-killed, punished, and overwhelmed while learning. Progress comes from skill, awareness, and mastery — not hand-holding. 🎮 CONTROLS Q – Dash V – Carry Player B – Execute M – Menu P – Power Sense 🎁 CODES !thanksguys !fiveyears ⚠️ IMPORTANT • VIP Servers DO NOT save data • PvP is always on • Steep learning curve Inspired by the popular anime Demon Slayer, this experience focuses on fast-paced combat, movement, and high-risk PvP. (dsba 2 soon guys!)

Last updated by the developer 22 Aug 2026, 05:44 UTC.

90
playing (measured 22 Aug 2026, 10:50 UTC)
37,458,728
lifetime visits
77%
liked (19,759 👍 / 5,753 👎)
36,674
favourites (1.0 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9022815910 August 2026 — 211 players21 August 2026 — 212 players21 August 2026 — 189 players21 August 2026 — 219 players21 August 2026 — 228 players22 August 2026 — 226 players22 August 2026 — 225 players22 August 2026 — 228 players22 August 2026 — 170 players22 August 2026 — 167 players22 August 2026 — 180 players22 August 2026 — 141 players22 August 2026 — 130 players22 August 2026 — 115 players22 August 2026 — 108 players22 August 2026 — 90 players10 August 202622 August 2026
16 measurements spanning 12 days, net -121. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–249 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:5090-18
22 Aug 2026, 09:50108-7
22 Aug 2026, 08:50115-15
22 Aug 2026, 07:50130-11
22 Aug 2026, 06:50141-39
22 Aug 2026, 05:50180+13
22 Aug 2026, 04:50167-3
22 Aug 2026, 03:50170-58
22 Aug 2026, 02:50228+3
22 Aug 2026, 01:50225-1
22 Aug 2026, 00:50226-2
21 Aug 2026, 23:50228+9
21 Aug 2026, 22:50219+30
21 Aug 2026, 21:50189-23
21 Aug 2026, 20:54212+1
10 Aug 2026, 15:51211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Aura Conceal
172 R$
Emote Pack
150 R$
Voice Pack
150 R$
Toggle Slayer Uniform
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined DSBA! · welcome755,287 · 0.50% win
Max Rebirth! · progression23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked23 August 2026 — 77 % liked21 August 202623 August 2026
16 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:5177no change
22 Aug 2026, 10:5077no change
22 Aug 2026, 09:5077no change
22 Aug 2026, 08:5077no change
22 Aug 2026, 07:5077no change
22 Aug 2026, 06:5077no change
22 Aug 2026, 05:5077no change
22 Aug 2026, 04:5077no change
22 Aug 2026, 03:5077no change
22 Aug 2026, 02:5077no change
22 Aug 2026, 01:5077no change
22 Aug 2026, 00:5077no change
21 Aug 2026, 23:5077no change
21 Aug 2026, 22:5077no change
21 Aug 2026, 21:5077no change
21 Aug 2026, 20:5477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.