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(GENYA UPDATE) Demon Slayer: Burning Ashes

(GENYA UPDATE) Demon Slayer: Burning Ashes

A Roblox experience owned by Burning Ashes: New Era Group.

Fighting & PvPENanimePvPcombat

(GENYA UPDATE) Demon Slayer: Burning Ashes is a fighting-pvp experience created on 2023-07-07. It has 37,338,440 lifetime visits, 36,571 favorites, and a 77% like percentage. Currently, 188 players are active. The game features fast-paced combat and high-risk PvP mechanics.

Description (written by the developer; not a statement by this register)

⚔️This game is NOT beginner friendly. You will get random-killed, punished, and overwhelmed while learning. Progress comes from skill, awareness, and mastery — not hand-holding. 🎮 CONTROLS Q – Dash V – Carry Player B – Execute M – Menu P – Power Sense 🎁 CODES !thanksguys !fiveyears ⚠️ IMPORTANT • VIP Servers DO NOT save data • PvP is always on • Steep learning curve Inspired by the popular anime Demon Slayer, this experience focuses on fast-paced combat, movement, and high-risk PvP. (dsba 2 soon guys!)

Last updated by the developer 22 Aug 2026, 05:44 UTC.

90
playing (measured 22 Aug 2026, 10:50 UTC)
37,458,728
lifetime visits
77%
liked (20,013 👍 / 5,812 👎)
37,003
favourites (1.0 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9022815910 August 2026 — 211 players21 August 2026 — 212 players21 August 2026 — 189 players21 August 2026 — 219 players21 August 2026 — 228 players22 August 2026 — 226 players22 August 2026 — 225 players22 August 2026 — 228 players22 August 2026 — 170 players22 August 2026 — 167 players22 August 2026 — 180 players22 August 2026 — 141 players22 August 2026 — 130 players22 August 2026 — 115 players22 August 2026 — 108 players22 August 2026 — 90 players10 August 202622 August 2026
16 measurements spanning 12 days, net -121. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–249 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:5090-18
22 Aug 2026, 09:50108-7
22 Aug 2026, 08:50115-15
22 Aug 2026, 07:50130-11
22 Aug 2026, 06:50141-39
22 Aug 2026, 05:50180+13
22 Aug 2026, 04:50167-3
22 Aug 2026, 03:50170-58
22 Aug 2026, 02:50228+3
22 Aug 2026, 01:50225-1
22 Aug 2026, 00:50226-2
21 Aug 2026, 23:50228+9
21 Aug 2026, 22:50219+30
21 Aug 2026, 21:50189-23
21 Aug 2026, 20:54212+1
10 Aug 2026, 15:51211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Aura Conceal
172 R$
Emote Pack
150 R$
Voice Pack
150 R$
Toggle Slayer Uniform
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined DSBA! · welcome756,403 · 0.30% win
Max Rebirth! · progression23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.521 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 77 % liked1 November 2026 — 77 % liked21 August 20261 November 2026
23 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 23
Measured (UTC)% likedChange
1 Nov 2026, 15:1977no change
22 Oct 2026, 15:1777-1
12 Oct 2026, 15:1678no change
2 Oct 2026, 15:0878no change
22 Sept 2026, 15:0778+1
12 Sept 2026, 15:0677no change
2 Sept 2026, 15:0377no change
23 Aug 2026, 14:5177no change
22 Aug 2026, 10:5077no change
22 Aug 2026, 09:5077no change
22 Aug 2026, 08:5077no change
22 Aug 2026, 07:5077no change
22 Aug 2026, 06:5077no change
22 Aug 2026, 05:5077no change
22 Aug 2026, 04:5077no change
22 Aug 2026, 03:5077no change
22 Aug 2026, 02:5077no change
22 Aug 2026, 01:5077no change
22 Aug 2026, 00:5077no change
21 Aug 2026, 23:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.