Transparent
A Roblox experience owned by fruit shack.
RoleplayENpsychologicalmoral choicesmultiple endings
Transparent is a roleplay experience created on 2023-07-07. It has accumulated 1,630,166 lifetime visits and 63,792 favorites. Currently, two users are playing. The title holds an 89% like percentage. The description indicates it is a psychological game with two endings.
Description (written by the developer; not a statement by this register)
Transparent, the psychological game, that pulls upon your moral compass. Will you tell the truth? Or give in and lie your way into friendship. Find out! And maybe learn a few more things along the way. NOTE: There are TWO ENDINGS. We encourage you to replay and get both!
Last updated by the developer 5 Oct 2025, 00:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:00 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:32 | 89 | no change |
| 14 Aug 2026, 11:32 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.