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Transparent

Transparent

A Roblox experience owned by fruit shack.

RoleplayENpsychologicalmoral choicesmultiple endings

Transparent is a roleplay experience created on 2023-07-07. It has accumulated 1,630,166 lifetime visits and 63,792 favorites. Currently, two users are playing. The title holds an 89% like percentage. The description indicates it is a psychological game with two endings.

Description (written by the developer; not a statement by this register)

Transparent, the psychological game, that pulls upon your moral compass. Will you tell the truth? Or give in and lie your way into friendship. Find out! And maybe learn a few more things along the way. NOTE: There are TWO ENDINGS. We encourage you to replay and get both!

Last updated by the developer 5 Oct 2025, 00:16 UTC.

2
playing (measured 11 Aug 2026, 00:00 UTC)
1,630,166
lifetime visits
89%
liked (10,965 👍 / 1,351 👎)
63,659
favourites (39.1 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Transparent Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression511,324 · 100.0% win
??? · other381,492 · 100.0% win
Bad Ending · progression134,891 · 19.0% win
Maurice's Secret · secret18,759 · 19.0% win
Chapter 2 - Ending Achieved · progression13,641 · 19.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:1589no change
13 Oct 2026, 14:0889no change
3 Oct 2026, 14:0789no change
23 Sept 2026, 14:0689no change
13 Sept 2026, 13:5389no change
3 Sept 2026, 13:5289no change
24 Aug 2026, 11:3289no change
14 Aug 2026, 11:3289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.