Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Brazilian Army - [E.B]

Brazilian Army - [E.B]

A Roblox experience owned by |[EB]| Exército Brasileiro.

RoleplayPTmilitary simulationroleplayBrazilian Army

Description (written by the developer; not a statement by this register)

- Want to join E.B? Join Brazilian Army now! How do I enrol? •Enter the map. •Stay in the enrolment queue. •Wait for enrolment to begin. •Enroll. •Soon, if you completed enlistment, you just became the first post of E.B. How do I upgrade my patent? •If you want to get a patent, just attend the military contests or trainings that an Officer will do. ---------------------------------------------------------------- UPDATE! Everything was fully thought of by all the players. -------------CREATERS------------- Jvictorgamerplays3-Host. ⚒ JulioGamesBr221-Host ⚒ -----------------------------------------

Last updated by the developer 14 Jun 2025, 20:25 UTC.

0
playing (measured 27 Aug 2026, 09:05 UTC)
1,174
lifetime visits
87%
liked (13 👍 / 2 👎)
6
favourites (5.1 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 09:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ANGEL
4,000 R$
Creator
1,500 R$
ServerOwner
1,000 R$
ServerAssistant
500 R$
OWNER
450 R$
VIP
250 R$
Ak-47 Dourada
190 R$
MOTO
160 R$
M16 DOURADA
140 R$
RADIO
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Brazilian Army! · welcome186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.