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[S3] Impossible Squid Game! Glass Bridge!

[S3] Impossible Squid Game! Glass Bridge!

A Roblox experience owned by Small Industry.

ObbyENSquid Game IPGlass Bridge mechanicObby/Survival

[S3] Impossible Squid Game! Glass Bridge! is an obby experience created on 2023-07-07. The title has accumulated 106,749,958 lifetime visits and 130,859 favorites. It maintains a 94% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to the ORIGINAL Impossible Glass Bridge! (Squid Game)! Do you have what it takes to conquer the Glass Bridge? 🏆 Game Benefits: ⭐ Tournaments: prove everyone that you're the best and become the richest player! ⭐ LuckyBlock: Wait patiently for 7 minutes to unlock special items that could change the game in your favor. ⭐ Become a VIP or get it for FREE by waiting 15 minutes! ⭐ Bridge Owner: you're able to control the whole game! ⭐ PREMIUM Benefits: Chat Tag, Premium Icon and a Half the time for Lucky Block. NEW UPDATE AT 150,000 LIKES!!! 👍 Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! Tags: obby, survival, challenge, parkour, jump, money, robux, 1% win, fun, squid game, glass bridge, impossible challenge, season 2, mingle, friends

Last updated by the developer 30 Mar 2026, 13:27 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
106,749,958
lifetime visits
94%
liked (145,473 👍 / 8,770 👎)
130,772
favourites (1.2 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Glass Bridge Owner
1,799 R$
HyperLaserGun
499 R$
Rainbow Carpet
359 R$
Flying Cloud
299 R$
Rocket Launcher
299 R$
Classic Sword
199 R$
Fusion Coil
129 R$
[PRO] VIP
109 R$
Gravity Coil
99 R$
Protection from Push
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game!50,341,167 · 14.8% win
You won! · progression6,914,112 · 3.7% win
The Hatch · other172,530 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9423 August 2026 — 94 % liked2 September 2026 — 94 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:1594no change
23 Aug 2026, 13:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.