[S3] Impossible Squid Game! Glass Bridge!
A Roblox experience owned by Small Industry.
ObbyENSquid Game IPGlass Bridge mechanicObby/Survival
[S3] Impossible Squid Game! Glass Bridge! is an obby experience created on 2023-07-07. The title has accumulated 106,749,958 lifetime visits and 130,859 favorites. It maintains a 94% like percentage. Currently, zero players are active in the experience.
Description (written by the developer; not a statement by this register)
Welcome to the ORIGINAL Impossible Glass Bridge! (Squid Game)! Do you have what it takes to conquer the Glass Bridge? 🏆 Game Benefits: ⭐ Tournaments: prove everyone that you're the best and become the richest player! ⭐ LuckyBlock: Wait patiently for 7 minutes to unlock special items that could change the game in your favor. ⭐ Become a VIP or get it for FREE by waiting 15 minutes! ⭐ Bridge Owner: you're able to control the whole game! ⭐ PREMIUM Benefits: Chat Tag, Premium Icon and a Half the time for Lucky Block. NEW UPDATE AT 150,000 LIKES!!! 👍 Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! Tags: obby, survival, challenge, parkour, jump, money, robux, 1% win, fun, squid game, glass bridge, impossible challenge, season 2, mingle, friends
Last updated by the developer 30 Mar 2026, 13:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:15 | 94 | no change |
| 23 Aug 2026, 13:06 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.