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forever in the same place

forever in the same place

A Roblox experience owned by respectable developers.

PuzzleENpuzzlescaryco-op

Description (written by the developer; not a statement by this register)

to be or never to be, forever is the question WARNING: Some badges may be unavailable until we finish the current lobby revamp. This game is a Puzzle/Scary/Hint indicative game that is best played 8+ graphics and with another person. Updates regularly and good luck on your puzzle seeking journey. (This is NOT a myth game.)

Last updated by the developer 12 Aug 2025, 03:54 UTC.

0
playing (measured 15 Aug 2026, 16:37 UTC)
4,413
lifetime visits
95%
liked (55 👍 / 3 👎)
140
favourites (31.7 per 1k visits)
7 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
429 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

("Hello World!") · welcome2,837 · 0.00% win
complete obbyobbyobbyobby (FREE ADMIN) · other1,153 · 0.00% win
shame you didnt make it to sun · progression483 · 0.00% win
the swords set in stone · collection221 · 0.00% win
too many things around me · other149 · 0.00% win
kaboom · other116 · 0.00% win
whatevencouldbe · other63 · 0.00% win
the start of an endless journey · welcome34 · 0.00% win
you fell for it. · secret8 · 0.00% win
where are people sometimes · other5 · 0.00% win
TYCOONMAN · other4 · 0.00% win
Unsettling Emptyness · secret3 · 0.00% win
sewers and tunnels alike · other1 · 0.00% win
n/a · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9518 August 2026 — 95 % liked28 August 2026 — 95 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 01:2395no change
18 Aug 2026, 01:2395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.