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Castle Siege 🏰

Castle Siege 🏰

A Roblox experience owned by Bullet Games.

Fighting & PvPENmedievalteam-based combatRPG progression

Castle Siege 🏰 is a fighting-pvp experience created on 2017-11-15. It has accumulated 6,372,217 lifetime visits and 53,573 favorites. The game holds a 68% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🏰 Castle Siege is a medieval, sword fighting game! Battle against the opposing team in multiple different gamemodes, earn gold, and buy new, awesome swords and armour to become the most powerful knight! 😁 Join Bullet Games for multiple in-game perks, such as access to the group only room! https://www.roblox.com/My/Groups.aspx?gid=3598451

Last updated by the developer 4 Jul 2026, 03:42 UTC.

0
playing (measured 10 Aug 2026, 18:03 UTC)
6,372,217
lifetime visits
68%
liked (8,183 👍 / 3,793 👎)
53,573
favourites (8.4 per 1k visits)
15 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,000 R$
x3 Gold
300 R$
x2 Exp
150 R$
Chest Quality
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner · other1,936,935 · 0.00% win
5 Kills · other1,392,746 · 0.00% win
Controller · other1,220,859 · 0.00% win
Watery Grave · other1,027,958 · 0.00% win
25 Kills · other468,632 · 0.00% win
50 Kills · progression259,779 · 0.00% win
BETA · other139,643 · 0.00% win
100 Kills · progression129,942 · 0.00% win
Group Member · social41,724 · 0.00% win
Golden Apple · collection11,458 · 0.00% win
ALPHA · other7,079 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3468no change
13 Aug 2026, 23:3368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.