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(Fixing Update) Grimace Shake Simulator Fanmade

(Fixing Update) Grimace Shake Simulator Fanmade

A Roblox experience owned by JaceIDK World.

SimulatorENGrimace ShakeSimulatorFanmade

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE! (Badges problem: Its takes more sips glicth is happening!) Grimace Shake Simulator 2 - The 2nd Game is here And its So Fun get on the Global leaderboard goodluck! -- Warning This is A fanmade version of the Original! -- Update log -- Obby And World 2 map - World 2 unable to get to right now! -- Want To Send us update idea? Want To Send us update idea? go to our Group And join+ Comment in Group An idea For in-game - Not to silly! -- The Original game: https://www.roblox.com/games/13883450957/grimace-shake-simulator -- Thanks For Playing the 2nd version!

Last updated by the developer 23 Jul 2023, 01:37 UTC.

0
playing (measured 12 Aug 2026, 20:00 UTC)
49,360
lifetime visits
37%
liked (29 👍 / 50 👎)
190
favourites (3.8 per 1k visits)
8 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(OP) Insta Shake With x2 Gamepass!
1,999 R$
(OP) No Sip Cooldown
1,050 R$
VIP Card
499 R$
x2 Sips
499 R$
Troll Bat!
399 R$
Jace's Golden Boombox
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sussy Game · other37,780 · 0.00% win
100 Sips · collection395 · 0.00% win
500 Sips · progression54 · 0.00% win
1,500 Sips · other24 · 0.00% win
Ultra Sipper · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.