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[SOON! πŸ”¨] Empire State, 1950's

[SOON! πŸ”¨] Empire State, 1950's

A Roblox experience owned by New York Cityα… α… .

RoleplayEN1950scity liferoleplay

Description (written by the developer; not a statement by this register)

STILL UNDER DEVELOPMENT, YOU WILL EXPERIENCE GLITCHES, SHUTDOWNS, AND INCOMPLETE GAMEPLAY. PLEASE PM VASYL IF YOU FIND ANY BUGS AND GLITCHES ---------------------------------------------- Welcome to New York City, city of great opportunities. Become a politician, a businessman, an officer, or a criminal. Become rich and famous, be well known throughout the streets or be found dead in a river through your choices and actions. Whacks invalid. ---------------------------------------------- Join our community today!: https://www.roblox.com/groups/3140489/Empire-State#!/about

Last updated by the developer 29 Mar 2024, 18:08 UTC.

0
playing (measured 11 Aug 2026, 12:16 UTC)
6,333
lifetime visits
72%
liked (61 πŸ‘ / 24 πŸ‘Ž)
194
favourites (30.6 per 1k visits)
18 November 2017
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Heavy Body Armor [BETA SALE, %25 OFF]
1,500 R$
Medium Body Armor [BETA SALE, %25 OFF]
825 R$
[PREORDER] Golden Tommy Gun
500 R$
Thin Body Armor [BETA SALE, %25 OFF]
450 R$
Vehicles Own
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New York City Beta Tester Β· welcome5,458 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.