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Shymerix Club (2025)

Shymerix Club (2025)

A Roblox experience owned by MB Projects (Official).

OtherENsocialclubrevamp

Description (written by the developer; not a statement by this register)

Shymerix Club 2025 Revamp?

Last updated by the developer 11 Apr 2026, 11:42 UTC.

0
playing (measured 10 Aug 2026, 21:38 UTC)
49,666
lifetime visits
84%
liked (155 👍 / 30 👎)
699
favourites (14.1 per 1k visits)
8 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
6,258 R$
tea
2,000 R$
Elite
1,918 R$
Owner Commands (Coming Soon)
1,200 R$
taaa
1,000 R$
Take Someone's Powers (Pre-Order)
500 R$
Admin Commands (Coming soon)
500 R$
Instant Dragonflame (PRE-ORDER)
450 R$
Sooner Transformation Testing (Pre-Order)
300 R$
VIP (coming soon)
250 R$
Tester Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:1884no change
15 Aug 2026, 18:0184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.