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Easy Free Admin

Easy Free Admin

A Roblox experience owned by Twin Ninja Studios.

Sandbox & buildingENadmin toolssandboxnextbots

Description (written by the developer; not a statement by this register)

This is an early build. Please report any issues or anything you would like to see added to this game. Thank you. Update 3: Added delay to weapons to increase fairness Added tutorial and error checking to Easy Admin GUI Update 2: Added New Map. Changed NextBots from instant killing to dealing damage. Added different damage values for all NextBots. Restricted NextBot Spawn to prevent multiple of same NextBot. Added New NextBots. Added Height Value to Spawnable objects to help with Spawn Heights. Fixed Spawner and Easy Admin GUI's visiblity. Added Commands "Hazmat" and "NoArm". -Major Update to Map2- Added Criminal/Police to Map2. Added Factory Bomb Mission on Map2 Added Safes and ATM to break for Cash. Recent Changes 1: 1) Fixed Easy Admin GUI to update player list when opened and closed 2) Fixed Multiple Script errors 3) Added Sirenhead Ragdoll 4) Added Radio

Last updated by the developer 14 Nov 2023, 15:25 UTC.

0
playing (measured 11 Aug 2026, 17:34 UTC)
6,123
lifetime visits
87%
liked (13 👍 / 2 👎)
16
favourites (2.6 per 1k visits)
9 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supreme Admin
150 R$
Map Selector
50 R$
Golden Tools
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Where the map go? · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.