Crossroads 2
A Roblox experience owned by return nil.
OtherENsurrealmeta-commentaryabandoned
Description (written by the developer; not a statement by this register)
seizure warning this game will kill you This is never getting updated due to the Dreaded May 19th 'BLOXMENT DAY so I'm just gonna give up on the EPIK SCAREY MEESTERIOUS MYTH MAN facade and just say straight to the surreal game finder people's faces that only 3 badges (welcome badge counted) are obtainable. Wanted to add more, but never around got to it cuz thats just how I work. Make Game Cancel Game - that is the return nil motto. We (and by that I mean just me, I'm the only one making games) will continue cancelling games and spamming gifs even after Nici stops releasing monthly overproduced Mugen-slop and Boston dies due to dehydration from lack of Armored Petrolleum. May we meet again. (unless you're sen priesta, that guy's videos suck)
Last updated by the developer 20 May 2026, 16:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 11:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 09:36 | 81 | no change |
| 17 Aug 2026, 09:34 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.