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Crossroads 2

Crossroads 2

A Roblox experience owned by return nil.

OtherENsurrealmeta-commentaryabandoned

Description (written by the developer; not a statement by this register)

seizure warning this game will kill you This is never getting updated due to the Dreaded May 19th 'BLOXMENT DAY so I'm just gonna give up on the EPIK SCAREY MEESTERIOUS MYTH MAN facade and just say straight to the surreal game finder people's faces that only 3 badges (welcome badge counted) are obtainable. Wanted to add more, but never around got to it cuz thats just how I work. Make Game Cancel Game - that is the return nil motto. We (and by that I mean just me, I'm the only one making games) will continue cancelling games and spamming gifs even after Nici stops releasing monthly overproduced Mugen-slop and Boston dies due to dehydration from lack of Armored Petrolleum. May we meet again. (unless you're sen priesta, that guy's videos suck)

Last updated by the developer 20 May 2026, 16:23 UTC.

0
playing (measured 12 Aug 2026, 11:35 UTC)
10,547
lifetime visits
81%
liked (179 👍 / 43 👎)
674
favourites (63.9 per 1k visits)
9 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tesswood Apartments
600,000,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2 · other6,189 · 100.0% win
WHAT????????? · other1,794 · 0.00% win
SUFFER · other501 · 0.00% win
you're welcome · other0 · 0.00% win
cancerigen food coloration 2026 · other0 · 0.00% win
GOD · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8117 August 2026 — 81 % liked27 August 2026 — 81 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:3681no change
17 Aug 2026, 09:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.