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Save Princess Sword and Magic

Save Princess Sword and Magic

A Roblox experience owned by LuoboCube.

AdventureENfantasyactionrpg

Save Princess Sword and Magic is an adventure experience created on 2023-07-10. It has accumulated 18,206,621 lifetime visits and 21,090 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights combat mechanics, equipment upgrades, and VIP server access.

Description (written by the developer; not a statement by this register)

⚔️Welcome to Save Princess Sword and Magic ⚔️ 👸 Defeat enemies to save princess 🗡️ Equip better swords 💪 Learn powerful skills ❤️ FREE VIP Server -Code: spawn -Code: LittleBlackSpot -Code: likethegame -Code: thxplaymygame -Code: twoandahalfyears -Code: genshinstarts -Next Code need 10K like👍 👍 Please like and support us to update more content! 🎁 Join The Group For Codes & Report Bugs! Tags: princess, sword, magic, skill, hero, monster, adventure, action, fight, collector, warrior, treasure, infinite

Last updated by the developer 7 Jan 2026, 08:12 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
18,206,621
lifetime visits
93%
liked (11,652 👍 / 884 👎)
21,086
favourites (1.2 per 1k visits)
10 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omega lucky
1,699 R$
Dual Wield
699 R$
Super Lucky
599 R$
Fast Open!
379 R$
Triple Eggs
379 R$
VIP
359 R$
Super Auto
199 R$
Lucky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,537,842 · 66.7% win
Legend begins · welcome7,116,326 · 66.7% win
Destined · other6,191,593 · 66.7% win
Hero I · progression1,060,064 · 66.7% win
Hero II · progression117,962 · 0.00% win
Hero III · progression20,381 · 0.00% win
Witness for me · other7,930 · 0.00% win
Super Hero · other5,861 · 0.00% win
Legend I · other4,325 · 0.00% win
Legend II · progression2,747 · 0.00% win
Legend III · progression1,977 · 0.00% win
Legend IV · progression1,393 · 0.00% win
Legend V · progression1,099 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:2193no change
23 Aug 2026, 17:0593no change
13 Aug 2026, 17:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.