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🩸 playtest

🩸 playtest

A Roblox experience owned by bIingo.

HorrorENsurvival horroralpha prototypezombie/mollusk theme

Description (written by the developer; not a statement by this register)

[Dream α1.2.1 - "Next Top Mollusk"] currently an alpha/prototype for a survival horror game (z) for rpg camera zoom (x) to switch angle (shift) to run (right click) to rotate character thumbnail by: @mac_cartel

Last updated by the developer 9 Aug 2026, 07:38 UTC.

0
playing (measured 10 Aug 2026, 20:52 UTC)
318,862
lifetime visits
96%
liked (9,789 👍 / 451 👎)
33,330
favourites (104.5 per 1k visits)
11 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate 2
100 R$
🎪 Circus Pack
85 R$
donate
50 R$
turn into glob
10 R$
turn into gub
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other198,714 · 61.5% win
Flickering Lights · other14,353 · 0.00% win
Lessons Learned · other384 · 0.00% win
Gub Squisher · other55 · 0.00% win
Contributor · other5 · 0.00% win
Blue Heart · other0 · 0.00% win
Natural Selection · other0 · 0.00% win
REM Phase · other0 · 0.00% win
Wave 1 Skin Designer · other0 · 0.00% win
Beta Tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:5396no change
15 Aug 2026, 00:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

playtest.fandom.com0 active editors · 440 edits
61 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.