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(archive) finish your overtime shift at 2 AM

(archive) finish your overtime shift at 2 AM

A Roblox experience owned by Underqualified Developers.

Description (written by the developer; not a statement by this register)

archived copy of finish your overtime You woke up in the factory you work at, realizing that you haven't finished your work, you must complete it or you will get fired. --------------------------------------------------------------------------------------- Inspired by GASA4- Get a snack at 4 AM Credit to @WeirdOddz for scripting and some buildings.

Last updated by the developer 11 Mar 2024, 20:59 UTC.

0
playing (measured 25 Sept 2026, 03:30 UTC)
312
lifetime visits
86%
liked (6 👍 / 1 👎)
1
favourites (3.2 per 1k visits)
11 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 03:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

double cash
49 R$
Top Hat
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

fell into the bottomless pit · other23 · 0.00% win
work · progression16 · 0.00% win
outta juice · other15 · 0.00% win
car · other13 · 0.00% win
dum thief · other8 · 0.00% win
thief · other7 · 0.00% win
gun · other6 · 0.00% win
boss · progression5 · 0.00% win
secret ending · secret4 · 0.00% win
fell off a building · other4 · 0.00% win
smart thief · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.