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Aio’s Difficulty Chart Obby 2

Aio’s Difficulty Chart Obby 2

A Roblox experience owned by Aio Development Studio.

ObbyENdifficulty chartparkourhalos and trails

Aio’s Difficulty Chart Obby 2 is an obby genre experience created on 2023-07-11. It has accumulated 3,804,909 lifetime visits and 4,548 favorites. The title holds a 43% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Join the group for a [swag] tag in-game. Think you're good at obbies? Aio’s Difficulty Chart Obby 2 is sure to put that to the test. With over 300 unique and fun stages, this is the perfect game to test your obby abilities. Will you beat it? Features: ⭐Fun stages ⭐FREE Skip Stage every 40 minutes! ⭐A variety of stages ⭐Halos and trails! ⭐So much more!!! Good luck! Tags: Bike, Obby, Easy to Hard, Difficulty Chart Obby, DCO, Obby but you're on a bike, 2 player, easy, fun, hard, dco, dco, hard obby, challenge, test your skills, remorseless, difficult, difficult obby, hard obby, hard obby, hard obby, obstacle course, hard parkour, parkour

Last updated by the developer 13 Oct 2025, 01:52 UTC.

0
playing (measured 10 Aug 2026, 20:00 UTC)
3,804,909
lifetime visits
42%
liked (1,892 👍 / 2,560 👎)
4,548
favourites (1.2 per 1k visits)
11 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands!
1,599 R$
Flying Carpet!
799 R$
Too Powerful Coil
799 R$
Gravity Coil
159 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ADCO2! · welcome1,798,028 · 0.00% win
Beat Effortless · progression1,073,882 · 0.00% win
Beat Very Easy · progression842,519 · 0.00% win
Beat Easy · progression644,788 · 0.00% win
Beat Moderate · progression514,890 · 0.00% win
Beat Average · progression360,438 · 0.00% win
Beat Medium · progression214,039 · 0.00% win
Beat Intermediate · progression180,237 · 0.00% win
Beat Tough · progression115,969 · 0.00% win
Beat Hard · progression100,119 · 0.00% win
Beat Very Hard · progression38,371 · 0.00% win
Beat Advanced · progression34,902 · 0.00% win
Beat Challenging · progression15,856 · 0.00% win
Beat Rage · progression8,599 · 0.00% win
Beat Difficult · progression4,863 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

424342.514 August 2026 — 43 % liked24 August 2026 — 42 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:4842-1
14 Aug 2026, 03:4743first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.