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(OLD) Reborn V2

(OLD) Reborn V2

A Roblox experience owned by RSB Studios.

Fighting & PvPENfightinganimeteam-based combat

Description (written by the developer; not a statement by this register)

This game and its prequel are currently outdated and scrapped projects, and a new version of the game is being built from the ground up as of now. This version of the game is no longer receiving updates. NEW VERSION: https://www.roblox.com/games/99162438084912/Combat-Demo-for-Fighting-Reborn > Reborn II is a mechanically unique fighting game with a 4-character team system, where you can face off against advanced AI enemies and bosses. Defeat your foes using a variety of unique characters with varying abilities, ranging from the incinerating heat of fire, to the blinding speed of lightning, to the unrelenting cold of ice. Will you survive? < > This game is best experienced with friends. < > Please share the game if you enjoy it! < > And don't forget to join our server, we would really appreciate it! < Main Developer: Coner tags: fighting, anime, battle, combat, arena, reborn, game, roblox, fire, new

Last updated by the developer 19 Mar 2026, 17:22 UTC.

0
playing (measured 12 Aug 2026, 13:53 UTC)
729
lifetime visits
83%
liked (25 👍 / 5 👎)
56
favourites (76.8 per 1k visits)
11 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[WIP] Unlocked: Terua · collection6 · 0.00% win
[WIP] Unlocked: Katsuo · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.