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The Restaurant Experience

The Restaurant Experience

A Roblox experience owned by nubz' testing zone.

Last updated by the developer 30 Apr 2026, 01:01 UTC.

0
playing (measured 14 Aug 2026, 14:34 UTC)
635
lifetime visits
92%
liked (11 👍 / 1 👎)
11
favourites (17.3 per 1k visits)
11 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sledgehammer
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome134 · 0.00% win
Ordered Food · other118 · 0.00% win
"OH SHOOT, A RAT!" · other63 · 0.00% win
Gamer · other59 · 0.00% win
Frozen · other53 · 0.00% win
Chef · other52 · 0.00% win
Drowned · other50 · 0.00% win
Cave Explorer · progression49 · 0.00% win
Criminal · other34 · 0.00% win
Under the Radar · other34 · 0.00% win
Great Deals · other34 · 0.00% win
Keymaster · progression30 · 0.00% win
Burned · other29 · 0.00% win
Hit & Run · other20 · 0.00% win
Unboxer · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9220 August 2026 — 92 % liked20 October 2026 — 92 % liked20 August 202620 October 2026
2 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 08:3892no change
20 Aug 2026, 17:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.