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⚔️ Titled ⚔️

⚔️ Titled ⚔️

A Roblox experience owned by |Hamsters United|.

Fighting & PvPENbattle-royalesword-fightinground-based

Description (written by the developer; not a statement by this register)

Titels Fun game played in rounds where everyone is given the same weapon and a sword. Last one standing wins [CONTROLS] Slide - Left control for PC and white button for mobile Buy 2x Cash gamepass to support the game and also for 2 times as much money for each win and sword kill Higher streaks also give you more money Warning - money streaks and wins will not be earned in private servers

Last updated by the developer 14 Aug 2026, 22:51 UTC.

0
playing (measured 22 Aug 2026, 16:37 UTC)
243
lifetime visits
100%
liked (5 👍 / 0 👎)
1
favourites (4.1 per 1k visits)
11 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Challenger · progression3 · 0.00% win
Expert · progression2 · 0.00% win
Mining Away · other2 · 0.00% win
The Lost Colony · collection2 · 0.00% win
Blazing · progression2 · 0.00% win
Skilled · progression2 · 0.00% win
No-Clipped · secret1 · 0.00% win
Who You Gonna Call? · collection1 · 0.00% win
Perfect Game · collection0 · 0.00% win
Immortal · progression0 · 0.00% win
Hidden in the Sand · secret0 · 0.00% win
Unstoppable · progression0 · 0.00% win
Champion · progression0 · 0.00% win
Godlike · progression0 · 0.00% win
Dominator · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Community wiki

titled.fandom.com3 active editors · 502 edits
27 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.