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School FR RP 🇫🇷

School FR RP 🇫🇷

A Roblox experience owned by Studio FR..

RoleplayFRschoolroleplayfrench

School FR RP 🇫🇷 is a roleplay experience created on 2023-07-11. It currently has 431 players and 22,206,058 lifetime visits. The game holds 38,827 favorites and maintains a 92% like percentage.

Description (written by the developer; not a statement by this register)

🏫 Become the most popular student in school! 👔 Create your own courses as a teacher! 🍳 Prepare dishes as a cook! 🅿 Become a supervisor to enforce the rules! 💼 Manage the time schedules and the building as a provisor! 🎒 Earn money for exclusive items! 📏 Will you be a hard-working student or a rebellious one? ❔ Discover the mysteries of the establishment ! 🔥 And much more! Welcome to the French School RP of Roblox! This School RP experience is a school with a unique middle school/high school experience. You can play in a school as a teacher, student, cook... A typical game with voice chat! Moderators are present to ensure that you have high-quality role-play in this game, and we do our best to ensure that this school role-play meets your expectations! (Codes / Events / RP Servers) Will you become the most diligent or most rebellious student of this School RP?

Last updated by the developer 12 Aug 2026, 15:02 UTC.

666
playing (measured 21 Aug 2026, 20:54 UTC)
22,406,378
lifetime visits
92%
liked (35,760 👍 / 3,091 👎)
38,827
favourites (1.7 per 1k visits)
11 July 2023
created (per Roblox)

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Live players over time

Growth

53466660010 August 2026 — 534 players21 August 2026 — 666 players10 August 202621 August 2026
2 measurements spanning 11 days, net +132. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 514–686 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:54666+132
10 Aug 2026, 16:07534first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,000,960
Bad student · other394,369
The world of work · other201,984
Generous · other199,108
Professor · other133,364
First purchase · other69,646
Active · other56,956
Teacher · other7,197
Rich · other2,940
Millionaire · other81
Donor · other80

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked21 August 2026 — 92 % liked13 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5492no change
13 Aug 2026, 16:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.