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The Everest Facility [UPDATE]

The Everest Facility [UPDATE]

A Roblox experience owned by Midas Industries.

HorrorENsurvival horroroffice simmystery

Description (written by the developer; not a statement by this register)

As a young and hopeful summer intern, you're eager to gain experience in the world of electronics. Your job is to watch over the underground workshop during the night, and keep all systems running as they should be. What could possibly go wrong? 🕵️‍♂️ Unravel the Mystery: Uncover the dark history of Everest Electronics as you piece together blueprints, sticky notes, and recordings. 🌬️ Survival Horror: From your office, you must pay close attention to the motion detector. If something is amiss, you must use a defunct intercom system to guide threats away from you. 🌄 Face Your Fears: As the darkness deepens and the temperature rises, you'll find yourself facing both childhood fears as well as those native to the facility.

Last updated by the developer 22 Jul 2024, 10:32 UTC.

0
playing (measured 23 Aug 2026, 06:31 UTC)
1,332
lifetime visits
80%
liked (12 👍 / 3 👎)
52
favourites (39.0 per 1k visits)
12 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Time For Everything · progression32 · 0.00% win
Something In The Shadows · progression12 · 0.00% win
Returning From The Shadows · progression5 · 0.00% win
Drink Up! · progression4 · 0.00% win
Double Trouble · progression3 · 0.00% win
The Normal Ending · progression3 · 0.00% win
The Good Ending · progression2 · 0.00% win
The Nightmare · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.