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Pet Racer Simulator

Pet Racer Simulator

A Roblox experience owned by Incentive Team.

SimulatorENpet collectionracingsimulator

Pet Racer Simulator is a simulator experience created on 2023-07-12. It has recorded 35,603,087 lifetime visits and 97,114 favorites. The game holds a 98% like percentage. Currently, zero users are playing. The description highlights mechanics including pet throwing, coin earning, rebirths, trading, and crafting. It mentions over 400 collectible pets and leaderboard rewards.

Description (written by the developer; not a statement by this register)

Welcome to Pet Racer Simulator! ✨ HOW TO PLAY: 😾 Throw pets 🐣 Earn Coins & hatch cool pets 👑 Earn crowns by winning races ♻️ Rebirth to get stronger 🤝 Trade with Players & make friends 🏦 Earn lots of Gems at the bank 🛠️ Craft HUGE pets and become OP 🙀 Over 400 awesome pets to collect 🏆 Become OP to rise on the Leaderboards for Exclusive Leaderboard only Pets 🙀 ⭐️Join the community “Incentive Team” for FREE Auto Hatch! ⭐️

Last updated by the developer 24 Jun 2026, 16:26 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
35,603,087
lifetime visits
98%
liked (193,892 👍 / 4,965 👎)
97,062
favourites (2.7 per 1k visits)
12 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs
150 R$
3 Pet Equip
150 R$
VIP
150 R$
Triple Hatch
99 R$
1 Pet Equip
50 R$
Double Throw
25 R$
x2 Coins
25 R$
World Teleport
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

😺Welcome · welcome8,758,562 · 16.0% win
🥚First Egg · collection5,922,764 · 16.0% win
Complete Medieval · progression3,760,110 · 0.00% win
Complete Western · collection2,259,376 · 0.00% win
Complete Cave · progression1,741,729 · 0.00% win
Complete Jungle · progression1,383,435 · 0.00% win
Complete Atlantis · progression1,014,602 · 0.00% win
Complete Heaven · progression360,667 · 0.00% win
Complete Hell · progression82,887 · 0.00% win
Complete Egyptian · collection19,885 · 0.00% win
Complete Samurai World · progression6,304 · 0.00% win
Complete Dino World · progression2,319 · 0.00% win
Complete Winter World · progression1,083 · 0.00% win
Complete Easter · collection499 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0898no change
23 Aug 2026, 15:0298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.