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Tooth Fairy [HORROR]

Tooth Fairy [HORROR]

A Roblox experience owned by Silly Brewing.

HorrorENhorrornightmarejumpscare

Tooth Fairy [HORROR] is a horror experience created on 2023-07-12. It has accumulated 1,559,730 lifetime visits and 46,046 favorites. The game holds an 82% like percentage. Currently, zero players are active. The description indicates the game is difficult, with death expected, and recommends headphones for the experience.

Description (written by the developer; not a statement by this register)

"It is said that a minority of people will experience the most terrible and gruesome of nightmares, following the loss of one of their teeth. And you're one of them. Will you manage to wake up? Or will you succumb to this horrible dream? Only time will tell..." This game is fairly hard and death is expected. Press SHIFT to run. LIKE THE GAME FOR CHAPTER 2!! ❗ HEADPHONES HEAVILY RECOMMENDED ❗ Credits: - OnexiOW (Scripting, Building, Animating) - wolhai (Modelling, Building, Sound Design) Tags: Horror, Mansion, Dark, Nightmare, Scary, Tooth Fairy, Midnight, Monster, Dream, Horror Game, Jumpscare

Last updated by the developer 5 Feb 2026, 21:51 UTC.

0
playing (measured 10 Aug 2026, 18:47 UTC)
1,559,730
lifetime visits
82%
liked (9,091 👍 / 2,055 👎)
46,002
favourites (29.5 per 1k visits)
12 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crucifix [OP]
499 R$
ToothBrush (2x DMG!)
299 R$
Armor (2X Health!)
299 R$
Sprint Potion
249 R$
Medkit [PERMANENT]
149 R$
Auto Light
149 R$
FlashLight [PERMANENT]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played. · welcome759,857 · 100.0% win
Wrong way. · other175,850 · 0.00% win
You've Escaped! · progression25,970 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:1682no change
14 Aug 2026, 11:5282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.