π PRISON ESCAPE OBBY [FIRST PERSON!]
A Roblox experience owned by [ Content Deleted 8298919 ].
ObbyENfirst-personprison themedifficulty modes
PRISON ESCAPE OBBY [FIRST PERSON!] is an obby experience created on 2023-07-12. It has accumulated 31,314,870 lifetime visits and 3,947 favorites. The game holds a 43% like percentage. Currently, zero users are playing. The description notes 25 obstacles and two difficulty modes.
Description (written by the developer; not a statement by this register)
Are you ready to break out of Prison? Well let's do this! π Welcome to PRISON ESCAPE OBBY [FIRST PERSON!] This is just not fair, so it looks like it's finally time to ESCAPE! This will be no easy task, though. You must traverse and break through prison security systems and avoid the guards. Can you ESCAPE PRISON? π π Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. π π Please leave a like and favorite if you enjoyed the game, and join the group if you want to see more games like this. π° Buying the gamepasses really helps me out! π° ----------------------------------------------------------- BARRY'S PRISON RUN! (First Person Obby!)
Last updated by the developer 9 May 2025, 16:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.