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Five Nights At Cone's

Five Nights At Cone's

A Roblox experience owned by the fatherless figures.

HorrorENhorrornight guardpizzeria

Description (written by the developer; not a statement by this register)

Two years had passed since the unsettling incidents involving the pit when a surprising event unfolded in Coneland. The profound businessman and CEO of Coneland, Cone, decided to capitalize upon the growing number of visitors to the pit, by establishing a pizzeria on the very site of the pit. He proudly advertised his establishment as a "world-famous pizzeria". Will you be able to handle the role of night guard at this new mysterious establishment?

Last updated by the developer 31 Dec 2025, 15:27 UTC.

0
playing (measured 15 Aug 2026, 08:05 UTC)
1,703
lifetime visits
82%
liked (27 👍 / 6 👎)
54
favourites (31.7 per 1k visits)
12 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock Custom Nights
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived Night 1 · progression172 · 0.00% win
Survived Night 2 · progression45 · 0.00% win
Survived Night 3 · progression29 · 0.00% win
Survived Night 4 · progression21 · 0.00% win
Survived Night 5 · progression19 · 0.00% win
Survived Night 6 · progression16 · 0.00% win
Survived 20/20/20/20 · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.