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Kung Fu Simulator

Kung Fu Simulator

A Roblox experience owned by Wsh Studios.

SimulatorENsimulatorkung fupets

Kung Fu Simulator is a simulator game created on 2023-07-13. It has accumulated 15,398,267 lifetime visits and 438,256 favorites. The experience holds a 96% like percentage. Currently, zero users are playing the game. The description highlights weekly updates, an autumn event, and premium benefits.

Description (written by the developer; not a statement by this register)

Welcome to Kung Fu Simulator ! 🚨 NEW UPDATE EVERY WEEK ENDS 👍Like For Updates! 🎉AUTUMN EVENT PART 2 🗯️ Event Quest! FREE Gamepass! 🛒 New Event Shop! 📦9 New OP F2P Packs! 🐶6 New OP Pets! 🥚 Store BUFFED ALOT! 🎁 Balanced Event World! 🐛Bug Fixes! ➕More! Join The GROUP for secret REWARDS: https://www.roblox.com/groups/32732501/Wsh-Studios#!/about 🌟Join The Dizzy Server For OP Codes! ⭐Premium Benefits: +20% Boost🔫 & +10% Speed👟 ✨Follow for Codes!

Last updated by the developer 18 Mar 2026, 17:26 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
15,398,267
lifetime visits
96%
liked (46,811 👍 / 1,831 👎)
438,225
favourites (28.5 per 1k visits)
13 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Giant Machine
99 R$
Half Giant Machine
59 R$
Xmas Premium Pass
49 R$
OP Clicker
29 R$
Extra Luck
29 R$
Xmas Regular Pass
29 R$
+5 Equipments Slot
29 R$
Speed Hatch
19 R$
x2 Stamina Power
19 R$
x2 Wisdom Power
19 R$
x2 Skill Power
19 R$
Auto Merge
19 R$
x2 Candies
19 R$
Auto Rebirth
19 R$
OP Aura
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,323,679 · 0.00% win
Defeated Veteran Potentate! · progression2,083,657 · 0.00% win
Defeat Mighty Supremacy · progression195,353 · 0.00% win
Defeat Legendary Overlord · progression2,989 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0496no change
23 Aug 2026, 17:4596no change
13 Aug 2026, 17:3996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.